//
//  MyGameScene.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/13/13.
//
//

#ifndef CanYouDoIt_MyGameScene_h
#define CanYouDoIt_MyGameScene_h

#include "MyBaseScene.h"
#include "ScoreAndTimeLayer.h"
#include "ReadyCountDownLayer.h"
using namespace cocos2d;

class MyGameScene:public MyBaseScene{
public:
    CCLabelBMFont* failLabel;
    virtual void didShowingFailMessage(float dt);
    ScoreAndTimeLayer* scoreAndTimeLayer;
    ReadyCountDownLayer* countDownLayer;
    virtual void onTick(float dt);
    virtual void startGame();
    virtual void reset();
    virtual void getReady();
    virtual void gameOver();
    virtual bool init();
    CREATE_FUNC(MyGameScene);
};


#endif
